CopyCat

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an immersive Australian Sign Language game

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High-Fidelity UI Prototype

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CopyCat is a gesture recognition learning experience that brings about the awareness of people who are hard of hearing (HOH) or hearing impaired. Powered by the Xbox One Kinect, CopyCat uses the motion capture system, which is able to detect depth in a space and recognise signs that are then translated into words on the screen.

 

CopyCat creates the opportunity to learn essential words in Australian Sign Language that are important in a city environment such as "train", "coffee", "toilet" etc. CopyCat is also a time-based game, which makes it perfect for fast-paced learning and allows people from the public to socialise with each other. 

After learning simple words alongside a short tutorial, two players verse against each other to sign the correct word. The game also includes a point-based system, where each person's score is viewed on a "leaderboard".

My role:

- Build new logo

- Ideate/create art style

- Test low-fidelity UI screens with users

- Create game sprites & icons

Programs used:

- Figma

- Adobe Photoshop

High-Fidelity Physical Prototype

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The CopyCat installation is imagined to be placed within a city context- near a cafe, at a public transport station, or any waiting bay where users usually have a short amount of time to spare. Within the installation is a small video projector to display the experience on a white cloth (similar to a cinema projector). The exterior is covered by black cloth to confine the light from escaping the space.

My role:

- Design/build physical prototype exterior

- Assist with construction of installation

Materials used:

- Spray paint

- Marking crayon

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Game Sprite & Icon Bank

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